Ddo monk unarmed damage. Monk Advancement: Level: Base Attack Bonus .
Ddo monk unarmed damage Monk handwraps innately has ~8-12% faster attack speed due to animations. A monk may spend 1 ki point to make two unarmed Your Protection from Tainted Creatures bonuses increase to +6, and your unarmed attacks now bypass Silver damage reduction. Smashedleekk Active member. ) The Order of Syncletica: - For Strength, it bears mentioning that Monk unarmed strikes deal full Str damage on offhand attacks, compared to half Str damage Compared to other excellent monk builds posted here, it's got updated Epic Destinies that reflect the U66 revamp. I wanna make a Dwarf Monk and I have no clue really. Main Page; All Pages; Community; Interactive Maps; Recent Blog Posts Monk Advancement: Level: Base Attack Bonus Will Save: Special: Unarmed damage: AC bonus: Unarmored speed bonus: 1st +0/+0 +2 +2 +2: Armor Class Bonus, Flurry of Blows, Unarmed Strike, Martial Arts Feat, Finishing moves: 1d6 +0 +0 ft: 2nd +1/+1/+6 +3 Character Plan by DDO Character Planner Version 03. Halflings get 1d2 Bludgeon damage instead of the standard 1d3. Hi, welcome to DDO. To correct this, we are changing the innate Unarmed Strike feat that Monks get every 4 levels to grant +1 to Attack while using Handwraps instead of 0. If you do 8 levels of Sacred Fist you can get more HD, level 2 ki spell, the imbue for light damage (I'm averaging 180-220 at level 30) The overall reduction in DPS will depend highly on build and gear; the average we're seeing is about a 10% drop on a capped Pure 20 Monk. This self-proclaimed gimp build I made as a 2nd TR on my journey to a 36 point level 20 monk turned out to be kind of awesome. This build does use one (popular) way of min-maxing animal form DPS that the devs have specifically stated is a bug, which is taking advantage of TWF offhand strikes (see the link Unbongwah provided above) and the inherent Monk bonus to unarmed attack speed, but at least it does not take the TWF feats too to exploit the bug to its maximum effect. They focus on damage and crowd control (stuns and whatnot), and have some supportive abilities depending on your build. Let me start off by explaining that this is an unarmed fighting build that plays similar to a monk. If you are wielding certain high level handwraps, it can add more. 4. but not in DDO. As they increase in levels, so will the damage they will inflict with their unarmed attacks at level 4, 8, 12, 16 and 20. Armed, Ninja Spy: Equipping weapons will lock you out from use of the feat stunning fist, and you do attack 10% slower than an unarmed monk. Forums. You wind up MAD - multiple attribute dependant. This reduction (a total of 2. This item cannot be fed to sentient jewels. Your str and wisdom scores are of less importance, so If you have the Falconry tree, WIS-based Shintao monk has good DPS, great CC (Stunning Fist and Falconry bird attacks), Quivering Palm, and pretty decent survivability from Fists of Light. This is the reason I do not like anything in-between (for hand wrap Monks). 1d6 - Monk level 1 1. Kali's Monk Henshin Mystic THF WIS Melee DPS build DDOBuilder (v2) DDO is an awesome game, and trying-and-testing + making changes to suit your specific play style are a very healthy aspect of the game. It gives +22 hide, which gives +7 base SA damage through the Scion feat. And all because of a single item that got changed ANYWAY. Monk Advancement: Shinato Monk stacks with monk to determine unarmed damage, AC bonus, slow fall, ki strike, stance level, and stunning fist. Updated for U24: Preface: I've spent a lot of time on these boards trying to post advice and help players with builds. Monks have high saves and are given Evasion at level 2 and Improved Evasion at level 9, making them very good at surviving. , the Spell Resistance buff from Clerics(enhancement bonus), FvS, or a similar source). Rework Unarmed Strike to be something more than useless. Super-Natural Disease, Fear, Energy Drain, Weapon Durability Damage, Blindness, Petrification Heroic Past Lives Unarmed Strike: 3: Dragon Lord(2) Second Wind: Unarmed Strike: 4: Monk related item enchantments has a list of useful stuff. Generally this means +1. Along with Chieftain's Spear, both staves allow a DEX-based monk to get DEX-to-hit and DEX-to-damage out of low level staves. The current gear i have in builder has like no dps at all so i could max out my melee cc and get some evo dcs. The reason I don't play DDO monks is because you can get more DPS, Defense, and Utility out of a L3 Rogue splash than in 20 levels of monk. TWF provides no benefit to the use of two ranged weapons - in fact, it is not possible to wield two ranged weapons simultaneously in DDO - but see Inquisitive enhancements. Whirlwind pales in comparison to Eldritch Tempest(ET) with same animation. r/ddo Just a bit concerned about unarmed damage holding up in higher epic stuffs. They also move very quickly. 75 17-18x3 19-20x4 Primal Avatar (utilizing Nature's Fury) Original attack stats for wolf/bear are used if you are unarmed. Explore. It's also got one of the most elegent gearsets I've Looking for a spec for a 1st life, solo build. Important stats: Strength and Wisdom are the most important stats for monks. TWF provides no benefit to the use of thrown weapons. Also there's the fact that it'd mean you wouldn't be able to use Ninja Poison imbue or Lighting the Candle and a monk stance at the same time. The advantage you gain is the ability to use dexterity for to hit and damage. 5[w]. It's how you learn and get better! Prowess +1 to Hit&Damage at Artifact => Long Shadow +5 MP. ). Is it worth spreading the talentpoints to Falconry (no worries about purchasing it) to get max WIS and better DCs, or are the DCs not that important and can I stick with a DEX setup? As for feats: The TWF line, the Whirldwind line and perhaps Power Attack + Cleave, or Hey guys, I'm going to start an unarmed Monk. Starter Starter: Starter equipment cannot be traded, sold or crafted. 5[1d6] - Monk level 4 2[1d6] - Monk level 8 2. Flurry of Blows. 5 damage from your modifying stat, and Power Attack feat adjustments in animal form as well for its additional bonus. For wraps, that means stunning them and some other stuff from Shintao tree (I am speaking here of leveling as a rogue with maybe 2 monk levels, not endgame). The Shintao Monk enhancements allows a Monk's unarmed attacks to bypass every significant material-based DR except Crystal. Dark Monks have a distinct disadvantage in damage reduction when fighting unarmed, as non-unique metalline handwraps exist but are very, very rare and, if found on the Auction House , extremely expensive. Strikethrough with your Unarmed Strike Staff of Nat Gann (The Chronoscope): While this staff is generally geared to Thief-Acrobat Rogues, this quarterstaff does respectable damage while keeping a Monk centered. I know I wanna be pure monk and use hand wraps. Advanced Ninja Training: While you are centered, you can use your Dexterity modifier for damage. You are not a mere Fighter with their stupid swords and shields that just hack-hack-hack. Style: Monks are generally melee fighters that fight using Handwraps. Shintao Monks will gain more damage by boosting STR and avoiding this feat. If you own (either by purchase or a LOT of farming) falconry, you can use wisdom for to-hit and damage. 5 or v5 of D&D, then they shouldn't be able to use them while remaining centered in DDO. For heroics, it's like pushing a big red button labeled "I win". For your suggestion, the main effort will be to make mobs vulnerable to your sneak damage through wraps. While this may seem a good idea in unarmed fighting to give a similar effect found on Ninja Spy core weapon training by allowing the use of DEX as the damage rolls as well as to-hit while fighting unarmed, STR still determines bonus damage based on its modifier. Please enable cookies to ensure the proper experience. They augment elemental monk stances by adding additional effects to the active stance: Wind stance: +10 insight bonus to Jump; Sun stance: +50 insight bonus to Healing Amplification; Mountain stance: Unarmed damage increased one die step (same effect as Garments of Equilibrium etc, doesn't stack) Quick Preamble Dragon Disciple upsetting a lot of people is kind of unavoidable, as a sorc or bard archetype as many want it to be it'd just be a more melee orientated version of those classes, Dragon Disciple sorc would have likely upset most sorc players by doing away with savants and upset the modern 5E sorc players by not being Draconic Bloodline sorc which is Hits with a TWF character's offhand weapon only receive half of the applicable Ability bonus to damage. Ninja cores provide DEX to-hit and damage with all ki weapons, including handwraps, so STR can be a dump stat unless you want Power Attack. Any monk can still be an effective Hey guys, I'm going to start an unarmed Monk. Description: While centered (unarmored, unencumbered, and wielding monk weapons) your fists and feet are lethal weapons. This change does not affect the other sources of Monk Handwrap Damage Dice, such as: Improved Martial Arts Feat; Reinforced Fists item effects; Touch of the Void Dragon and To Seek Perfection Unarmed Strike: Monks are tremendously skilled at unarmed combat and inflict more damage with their bare hands. Monks unarmed strike increases damage dice each time you get the feat I know it's kind of obscure knowledge being the associated pages make no mention of this or provides a link to die step increases but anyone who has played an unarmed monk can tell you that more monk levels equal higher damage output. Usually fighting without weapons and armor, they can assist allies or destroy enemies but take longer to master than the other melee classes. Sev, when are we going to see unarmed dps brought up to par with weapon dps. Strength affects melee attack chance and damage, and high wisdom boosts a monk's defenses and amplifies many special attacks. But not furry of blows or the other monk acquired abilities. Use Wind stance for best DPS or Ocean stance for best monk DCs and extra Dodge cap (+13% from Grandmaster stance + Meditation of War). Official Description: This item surrounds your fists with kinetic energy. The damage was good, I think, and with stunning fist you could make a lot of Generally this means +0. Nov 17, 2024 #5 Unarmed Strike: 5: Monk(5) Automatic: Improved Heroic Durability (Monk 5) Automatic: Purity of Body: One unarmed strike does 1d4 (+ attribute modifier) damage for a first level monk. Editorial: Please read the rules. ) [spoiler] Information Alignment: Any lawful. Your unarmed damage is boosted by one and a half dice. This 1st-level class feature changes a Monk’s unarmed strike damage to 1d4, increasing to 1d10 as the Monk levels. By level 18, a monk that's achieved Shintao Monk III has become practically a living metalline weapon when unarmed. These two especially could work in a lore case. It provides unarmed damage reductions to the point where a character becomes living metalline. As a result, handwraps sometimes suffer from some bugs, particularly in unique items and during craftingThus, while handwraps may apply enhancement bonuses and other effects, the monk's body is the weapon. Dark Monks have a distinct disadvantage in damage reduction when fighting unarmed, as non-unique metalline handwraps exist but are very, very rare and, if found on the Auction House, extremely expensive. If the SF is using a quarterstaff or dual-wielding some weapon, it's Immunities: Disease, Slippery Surfaces, Falling Damage, Most forms of Knockdown, Weapon Durability Damage, Blindness Reactions: Mokune, DDO Noob, Terpilar and 3 others. The Monk is the most effective and naturally fluent unarmed class in the game, thanks to Unarmed The most obvious sign of being uncentered appears when a Monk fights awkwardly and slowly when unarmed. some unarmed EK before with nice cleaves from whirlwind comboing with ek damage I tried that. IMO it's waste to take whirlwind if you have/planning for ET - while whirlwind cooldown is way shorter, animation is slow (like most cleaves) and damage is laughable compared to ET. Monks use an energy called ki to perform amazing techniques in battle. To remain centered, a monk cannot wear armor and must fight unarmed or with special monk weapons like staffs and kamas. 10. Usage: Passive; Prerequisite: Monk, class level 1 or Sacred Fist, class level 1; Description. g. In 3. You have acknowledged previously that pure monks are lagging behind, and Shintao is the unarmed tree. The monk could use its bonus action to do an additional unarmed strike for another 1d4 (+attribute modifier) with its Martial Arts Updated for U24: Preface: I've spent a lot of time on these boards trying to post advice and help players with builds. It will not be perfect, and it will not cover everything, but This week Features the one the only Dragon Fist. The build does quite a lot of radiant/ necrotic damage My Proposal for How Spell Resistance Should Work in DDO: Your Spell Resistance should work 100% against minion monsters if you have the main source of Spell Resistance (e. With unarmed attacks it additionally deals 1 to 2 attacks on all targets. Dungeons and Dragons Online Members 18/2 monk is an established build that uses the speed of monk unarmed to proc lots of spell sword damage. Particularly, it gives +10 insight jump in wind stance and +50 insight heal amp in fire. Highest DPS handwrap monk builds are strength based. 5, there's actually one class that when I used to build things for pen and paper 3. Another exception—with enough planning—is a Kensei-specialized fighter. It will not be perfect, and it will not cover everything, but So I have done a DEX based monk and it is fun, but the DPS was a little light. [And because barbs must be non-lawful and monks must be lawful, converting a Razorclaw to a monk (or Sacred Fist) is expensive. All the prerequisites must be met. Pendant of the Red Abishai (ml 5) is the lowest level item with enhanced ki, which is very (ahem) key; Jidz Tet'ka (ml 5) is nice, even if only as a swap. Monks receive natural unarmed damage reduction skills against enemies. We have detected that cookies are not enabled on your browser. Monks are the class I'm most familiar with and tend to find myself answering questions for the most often. If Monks can't be centered with shields (even little bitty ones) in v3. I am looking for a Min/Max STR based Monk build. 44 bonus evo dcs + 86 wisdom. Grab the TWF feat line and the other standard feats for melee characters (Improved Critical, Combat Expertise, etc. Effects that modify your weapon's base stats work normally, such as changing your primary damage stat. When both items are equipped you will gain a +2 exceptional bonus to hit and damage. Acid Touch Acid Touch: This weapon gives off the faint smell of acid. . Strength affects melee attack chance and damage, and high So I have done a DEX based monk and it is fun, but the DPS was a little light. 2nd-level class feature. There aren't really any special gimmicks. Additionally, allows the monk to make an unarmed strike as a bonus action whenever they attack with a Monk weapon or an unarmed strike. This is a chart of a Feat or Enhancement which CHANGES the modifier from what is normal for either to hit or damage for a weapon, This does NOT Dagger, Sickle, Handwraps, Handaxe, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Unarmed, in Druid Animal form monk, all give bonuses for heroic trs, plus weapon The DDO Monk Game Rules (attached is a handy local version of these rules for you. Druid / monk is doable, however Rage of the Beast will uncenter you. The exact number is contested, but ostensibly Razorclaw gets the same speed. 5 (as Im The challenge of the Monk is the complexity of fighting skills involved to form a cohesive attacker. ] Also they gave us a non-monk handwrap option shortly after they buffed 2H weapons with the THF feat revamp (Strikethrough, higher damage modifier), so single-target-DPS-focused builds fell out of favor. You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. An acid touch weapon deals an additional +1 acid damage on a successful hit. The overall reduction in DPS will depend highly on build and gear; the average we're seeing is about a 10% drop on a capped Pure 20 Monk. Reply reply BleakMatter • Last time I played an unarmed monk I had a blast. Unarmed has gotten farther behind each update as more classes/EDs get crit range boosts that work with everything EXCEPT unarmed. Add some imbue damage to the other monk trees, like Henshin has (fire). This change does not affect the other sources of Monk Handwrap Damage Dice, such as: Improved Martial Arts Feat; Reinforced Fists item effects; Touch of the Void Dragon and To Seek Perfection Character Plan by DDO Character Planner Version 03. While centered (unarmored, unencumbered, and wielding monk Ddo Wiki. Generally this means +0. It could also be a head-butt, a kick or something like that. Strength affects melee attack chance and damage, and high Well thanks to another thread where I was just having fun calculating the max unarmed base damage I got inspired to actually try to make this build work For reference here's the max Highest Base with an actual functional character is one of GMoF (utilizing Dancing with Flames) 7. • Choice of a Martial arts feat: A monk may select martial arts feat for free. The monk is the ONLY class in DDO that, if built and used properly, can literally fight without any items on, whatsoever—and do so longer than other classes. some highlights:. My Proposal for How Spell Resistance Should Work in DDO: Your Spell Resistance should work 100% against minion monsters if you have the main source of Spell Resistance (e. I favor using Drifting Lotus for trash mobs and Adrenaline for bosses. Had a halfling dex based pure monk from way back in the day. ) Monk Monks use an energy called ki to perform amazing techniques in battle. 11. 5[1d6] - Monk level 20 According to Monk fist damage you get die with 2 sides more each die step you go up for monk die step bonuses. If you have the fifth Core Enhancement in the Shintao Monk tree, your before falconry early life monk used strength to hit, or dex if going ninja, but since falconry's Killer instincts was introdcued it lets you use wisdom to hit and damage, and most unarmed use that these days as wisdom is all sorts of goodies for unarmed monks. This life I did bladeforged/monk 19/1 that will ETR into SF/monk both are INT based (because smites damage are pally lvl based; while I gimp healing hands, I still have racial reconstruct SLA; I do have less spell points but it's same as with STR based; As benefit I get harpers trance and int to reflexes, and I can reuse my generic INT gear). Uncentered monks lose their ability to use many of their Unarmed Strike. Is it worth spreading the talentpoints to Falconry (no worries about purchasing it) to get max WIS and better DCs, or are the DCs not that important and can I stick with a DEX setup? As for feats: The TWF line, the Whirldwind line and perhaps Power Attack + Cleave, or Rockan the Boat Baby (halfling 12 Fighter Kensei/8 monk) BUILD OVERVIEW Here's a ninja build to confuse your mates. This change does not affect the other sources of Monk Handwrap Damage Dice, such as: Improved Martial Arts Feat; Reinforced Fists item effects; Touch of the Void Dragon and To Seek Perfection Go to ddo r/ddo. 5, there's a couple of Prestige Classes (Basically what DDO uses as Enhancment trees), that are very strongly monk coded (unarmed damage, unarmed AC (but no wisdom added), speed, odd extra stuff), and usually don't require you to be lawful. Long story short I am not great with all the stats and feat reqs so I am turning to all of you for some build suggestions. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table. Will you consider changing the Shintao tier 5 D&D/DDO/NWN MELEE TOOL Input a bunch of data, get a pretty graph Home The "?" help links pop up quickly in a new window. 5 * [1d6] damage for monks, though it can add less if for some reason you become un-centered or lack the unarmed strike ability. Can any one point in the right direction. You ever wonder what a Cha monk who has 8 full heals Home. 5[1d6] - Monk level 12 3[1d6] - Monk level 16 3. Using a two-handed weapon grants the 1. Your unarmed damage is boosted by one half die. 02 DDO Character Planner Home Page Stone Cold Sober Level 20 Lawful Neutral Human Male (8 Fighter \ 12 Monk) Hit Points: 466 Spell Points: 0 BAB: 17\17\22\27\27 Fortitude: 18 Reflex: 16 Will: 14 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength Editor, The Book of Syncletica 2nd Edition: An unofficial DDO Monk Guide, and Stormreach Shadows: An unofficial DDO Stealth Guide (Stormreach Shadows updates are in indefinite hiatus. At least make it +1/+1 attack and damage. Shintao Monk: Kukan-Do Usage: Active Cost: 25 Ki You lock gazes with an enemy, stunning them for a short period of time on a failed Will save. 02 DDO Character Planner Home Page Stone Cold Sober Level 20 Lawful Neutral Human Male (8 Fighter \ 12 Monk) Hit Points: 466 Spell Points: 0 BAB: 17\17\22\27\27 Fortitude: 18 Reflex: 16 Will: 14 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength Hey guys, I'm going to start an unarmed Monk. Greater Two Weapon fighting requires 17 dexterity, but monk CC comes via wisdom, monk hp via constitution, and monk damage via strength. As part of my melee combo guide, I'm working on a list of ways to increase your actual size (Enlarge Person), effective size (Improved Natural Attack), Unarmed Damage/Monk levels (Monk's Belt), and reach (reach weapon). Nov 17, 2024 #5 Unarmed Strike: 5: Monk(5) Automatic: Improved Heroic Durability (Monk 5) Automatic: Purity of Body: Passive While centered (unarmored, unencumbered, and wielding ki weapons or unarmed), gain the following: +3 Armor Class; Auto Grant: This feat is granted free to Monk at class level 1,2,5,10,15,20; This feat is granted free to Sacred Fist at class level 1,2,5,10,15,20 Autogranted Only Go to ddo r/ddo. If you want an unarmed melee toon • Unarmed Strike (passive): Monks are tremendously skilled at unarmed combat and inflict more damage with their bare hands. The monk levels will make the usually tough 1-11 level range for assassins much easier. Int and Chr are dump stats. This one change single handedly gutted unarmed damage. This change does not affect the other sources of Monk Handwrap Damage Dice, such as: Improved Martial Arts Feat; Reinforced Fists item effects; Touch of the Void Dragon and To Seek Perfection Has anyone found anything that actually DOES enhance the Sacred Fist other than the bonus unarmed damage? That doesn't benefit "Sacred Fist" so much as it benefits a fighting style, "unarmed". ; To be 100% safe from spells cast by mini-bosses (orange), you would need an So I have done a DEX based monk and it is fun, but the DPS was a little light. It's another reason why I stick with a shadowhail cloak. The monk being devoted to a god of the sun, then knowing their power is heightened in an emotional state becoming the barbarian. All races available (purchased/unlocked/or free with sub). Well thanks to another thread where I was just having fun calculating the max unarmed base damage I got inspired to actually try to make this build work For reference By level 18, a monk that's achieved Shintao Monk III has become practically a living metalline weapon when unarmed. I'm writing this guide primarily to allow myself and others a solid point of reference. (DC = 10 + Charisma Modifier + your monk level. Just inherently giving a weapon type an extra 2. Monks naturally gain immunity to natural poisons and diseases (but not supernatural or special types). If you choose to go down this route you also gain good reflex saves essentially giving up some offense to gain some defense. Always good to use against oozes when you have no Muckbane or Everbright bludgeoning weapon on-hand. This die changes as you gain monk levels. 5 W) from XP'ing levels was useful. This makes it an especially powerful attack for unarmed monks. I've found enough of the things that I want to kill take sneak attack damage to make the extra ~200 damage per hit (sneak attacks went from about 180 to about 380) for Ethereal on my Wis build wolf to be worth it. 5[w] for pure Monks) brings Unarmed Monks much closer to other High-DPS Melee builds of similar gear. Damage:? Weapon +To Hit:? Threat Range/xMultiplier:? Extra Critical Hit damage:? Alternate Monk Unarmed Combat Table 2:? Situational Attacks (optional) Sneak Attack (%):? Sneak Attack damage:? 18druid1monk1fvs sdk dagger wis based combat cc specialist with some healing on side. You also gain Doubleshot equal to your Dexterity score while wielding a Shuriken. if anything shintao just needs to be revamped, handwraps themselves are fine all things considered. Martial Arts Feat: A monk may select a martial arts feat for free. If another ability allows you to remain centered while wielding other types of melee weapon (including unarmed/handwraps), then those weapons will also get the benefit of So I have done a DEX based monk and it is fun, but the DPS was a little light. 2765 hp, 177 prr ,85 mrr. New posts Search forums. These four things are closely related and tend to overlap. Loved her at lower levels, but found she couldn't do any damage at Since Stunning Fist and other features from monk don't get the Charisma treatment (feels weird now that they removed them a few years ago) is there much benefit to a Sacred Fist Multiclass? You still need 12 Monk for Imp Martial Arts. r/ddo. Main Page; All Pages; Community; Interactive Maps; Recent Blog Posts Monk Advancement: Level: Base Attack Bonus Will Save: Special: Unarmed damage: AC Unlike unarmed & quarterstaff monks, you can justify investing heavily in Dex as you can use it for to hit and damage. It also took advantage of unarmed WWA back when that was a thing Reply reply This week Features the one the only Dragon Fist. And they can be central to improving your threatened area, improving a battlefield Since offhand can doublestrike at 50% main hand now, the best you can get is a monk with 100% offhand strike and 100% doublestrike (which is not possible in heroics, but is in epics). 5w when used by a specific class at all times is just bad design especially considering the damage dice of handwraps aren't even weak, they are inherently the best scaling 'two weapon fighting' weapon type due to • Unarmed Strike (passive): Monks are tremendously skilled at unarmed combat and inflict more damage with their bare hands. +1 to attack per stack is just a joke. So I have done a DEX based monk and it is fun, but the DPS was a little light. Hit Die: d8. Is it worth spreading the talentpoints to Falconry (no worries about purchasing it) to get max WIS and better DCs, or are the DCs not that important and can I stick with a DEX setup? As for feats: The TWF line, the Whirldwind line and perhaps Power Attack + Cleave, or Since the base damage of monks' unarmed attacks vary with their class level, handwraps are not programmed as weapons by design. You do not wave your fingers or wands in the air to manipulate arcane or divine energy while hordes of your foes have time to decide which parts of you will taste better fried, roasted or stewed. It wouldn't really work to make monk stances imbues, being forced into stances you don't want to actually be in because of the elemental damage being more relevant would be awful. Immunities: Disease, Slippery Surfaces, Falling Damage, Most forms of Knockdown, Weapon Durability Damage, Blindness Reactions: Mokune, DDO Noob, Terpilar and 3 others. I know they are coming out with these ‘rings” in the next raid so I am hoping that will bring their DPS up a little. An unarmed strike doesn't necessarily have to be a hand/fist attack. Notes. Benefits: +1 Attack with Handwraps each time this is granted Their solution was to nerf HEROIC monks, to make an EPIC adjustment, while thinking going from (+130) to (+135) to Hit, and losing (2. I don't know how much monk / fighter you were planning but maybe something fighter 6 / monk 6 / druid 8? Tier-5 Kensei + Strike w/No Thought, Shadow Veil, Dire DDO is some form of D&D. ; 1 [1d6] + 0 Bludgeon Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire Shintao Monk: This item is one of two pieces of the Shintao Monk set. Solo Ability: Very Good. 32 point build available, no tomes :( I think I'd rather go unarmed, although I'm open for other suggestions. Shintao would get law or light, Ninja Spy could get negative/cold. S. Super-Natural Disease, Fear, Energy Drain, Weapon Durability Damage, Blindness, Petrification Heroic Past Lives Unarmed Strike: 3: Dragon Lord(2) Second Wind: Unarmed Strike: 4: You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. Also if you're planning a staff-wielding druid, note that Acrobatics and Quick Strike don't work in animal forms. 42% dodge, 47 assassinate bonus, 65 stun bonus, 56 trip bonus, extremely fast build. Going for Shintao, with 10 pnts in Ninja Spy (for Veil). If you play an unarmed monk with WW, you will forever feel gimped without it in future builds that don't get it as early as possible. ; To be 100% safe from spells cast by mini-bosses (orange), you would need an Ddo Wiki. levof vybfgz koor otnr wtot opadl zerjl vjkw lwslev odsfdw