Reddit dotmm maps Waterdeep's Skull Island in Skullport - DotMM [120 x 120] This is my interpretation of Skull Island in Skullport from Dungeon of the Mad Mage. The maps are made in Dungeondraft using default assets, with a handful of hand-drawn assets added in Find local businesses, view maps and get driving directions in Google Maps. Level 11 Get app Get the Reddit app Log In Log in to Reddit. When projecting these on a projector, they'd pop more if the floors were a little lighter. This map was actually finished up and released on Patreon a couple months ago but never posted on Reddit amongst other stuff I had happening at the time. Took a bit to get things to line up, since there's a few 10ft shifts, but Ok, I had a look. The Check out my other DOTMM maps here: Level 1 – Dungeon Level. I bought the Map pack, but I want to print out the DOTMM maps so that my characters can atleast use their minis. Check out the weekly megathread for discussions and requests! Running dungeon of the mad mage and found some maps from the DotMM reddit. Read at least 5 floors ahead, let's not kid ourselves, if you can read it all to map faction activities for pacing. I've reworked the whole thing a bit to make the campaign a bit of an homage to NWN Hordes of the Underdark. I got a ton of valuable info from my original post (thanks again to everyone who responded!) and I'm looking for some post LmoP session 0 ideas for my party before they head to Waterdeep. Check out my other DOTMM maps here: Level 1 – Dungeon Level. Level 3 Yeah, DotMM is complete, nothing is left for you to NEED to fill in - but of course there's endless scope for customisation and reworking certain levels and the NPCs there. Get app I made a map of the Cogs! Using the top-down map of Sharn, I made a map of the city's industrial underbelly that presents each of the three districts as having unique geography: branching lava rivers in Ashblack, magma lakes in Blackbones, and Hey all! My group recently picked DotMM over ToA as their continuation campaign after LmoP (they're a little past halfway through currently). The DotMM maps are massive, I mean 120 x 95 inches massive. I think was wondering what aspects of it might be compatible with the Roll20 module. As a DM, I prefer to run my campaigns with 1:1 maps, as written in the books. The 5e version makes each floor substantial (all 23 of them) and fills in all the rooms it presents, and then it has some corridors trailing off into "fill in the blank" areas with nothing printed (though you could presumably fill at least some of them in with Battle maps are an essential part of many tabletop RPGs. All maps were created using assets from Forgotten Adventures (www. This was AWESOME for me to read as I prepare for my pcs to finish an old 1e adventure (sword of the dales trilogy) way to the East of Waterdeep. Unfortunatly it doesn't come with pixel sizes but the size of the map. Welcome to the reddit community for Vampire Survivors. (And by likely bypassing the I also include keyed DM overlays in my files that are transparent numbered references to the source adventure books to make it easy to use my maps. Thanks for making these! A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign Get the Reddit app Scan this QR code to download the app now. Or check it out in the app stores DotMM - Level 17 - Seadeeps - 110x150 My_DnD_Account's understanding is the same as mine - that Xanathar's sits in the general vicinity of Skullport. Get app Get the Reddit app Log In Log in to I am going to be running DotMM for my group, the first campaign that I have run for them. Also unfortunatly the map is in 10 foot squares instead of 5 foot squares so i can't use the squares given as a base to line things up. Level 3 Check out my other DOTMM maps here: Level 1 – Dungeon Level. This is my first attempt and I got no lines crossing, which was a goal in my ADHD brain. So now I’m trying to decide how to introduce the PCs to undermountain. Reddit . Both simple hand drawn and extravagantly I am not as big a fan of the Companion as most posters here, and I do not think DotMM as written has as many problems, certainly not as many as the author of the Companion thinks it does. I I really like having pretty maps for my game, specially since I stream them on Twitch/upload to Youtube. That might be an idea. Any map removed for breaking only Rule 9 may be reposted again the next day. Open menu Open navigation Go to Reddit Home. I've been playing the game in person with my group for a while not, but with the quarantine we're moving to Roll20, I got the DotMM module and learned you can't import the Maps/Card Deck add-on or it'll break tokens. Welcome to I was just wondering if anyone has come across any other color maps for DotMM? The maps referenced above are gorgeous. Not exactly what you need, but if you can't find what you're looking for, it's a great way to make nice looking maps pretty easily, and it'll allow you to keep/throw out/or edit any of the existing DOTMM map. Reply reply This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! CRPGs are characterized by the adaptation of pen-and-paper RPG, or tabletop RPGs, to computers -I have been pouring over all the great cross section maps from Jru247, the reskinned maps from Deleeta and others, this thread, the demon bas relief pictures and every bit of advice I could find. He has actually made a ton of amazing maps for DotMM. I'm currently hosting it on Amazon AWS. More stuff from the Alexandrian and other random places: Old Xoblob Shop, Sea A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign View community ranking In the Top 1% of largest communities on Reddit. From what I understand, it's a very dense publication but considering how long I planned on running through this campaign, it would be a shame if it was entirely on some very bland maps. Skullport. I tend to post there first, and then a few days to a week later (Basically when I have the energy for it) I post here. I import an image of the dungeon level into paint. reReddit: Top posts of November 23, 2019. Either way DotMM is a really fun module with a surprisingly high amount of roleplaying opportunities, considering the dungeon crawl nature. Unfortunately, with the size of doing this physically, unless I can Beautiful, interesting, and informative maps. Battle maps are an essential part of many tabletop RPGs. One the one hand, I as a DM actually like them enough, for the party getting around, and I have a battle mat for drawing the rooms when combat will be necessary, if I don't just draw it out on a piece of paper. Level 3 . My main questions are: Does it use the same maps? Are any changes needed? Does it rewrite the module as written or just add to it? Battle maps are an essential part of many tabletop RPGs. I made a map of the Cogs! Using the top-down map of Sharn, I made a map of the city's industrial underbelly that presents each of the three districts as having unique geography: branching lava rivers in Ashblack, magma lakes in Blackbones, and Find local businesses, view maps and get driving directions in Google Maps. FAQs. This was one of the first maps I posted as a Patreon creator and I wanted to circle back to it and update it A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign Get the Reddit app Scan this QR code to download the app now. I also added the Xanathar Lair from Dragon Heist. It's like they just phoned it in. Are there any maps that are printable so the grid is 1 inch squares, broken down into A4 sized pages. Awesome! I made a circular version and inner circle, with Level 6 Hub, but I think this version has fewer crossing lines. They are made by Jesper Nilsson Cyren and are available for free on his Patreon here. This was one of the first maps I posted as a Patreon creator and I wanted to circle back to it and update it You'll need to read that section of the PDF and update/add a map as necessary if you want it to be more than a social/theatre of the mind encounter. WDH says that "It connects to the subterranean town of Skullport by way of a long tunnel (area X4). A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign I took one of the old DotMM maps and made branching paths for the routes out of Skullport to level 3. Hey guys, running 2 parties through DotMM and see a lot of people talking about the Wyatt Trull’s companion series. I made a map of the Cogs! Using the top-down map of Sharn, I made a map of the city's industrial underbelly that presents each of the three districts as having unique geography: branching DotMM tries to scratch that itch as best a 5e module can. Let's get this out of the way up front – this map isn't "really" 128x166 – it's a composite of 6 maps (A-F) that make up my Level 1 releases for DOTMM, all sized to more reasonably work on a VTT - individual map sizes noted in the gallery. Given the huge scope of DOTMM I think it particularly benefits from VTT. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Level 2 – Arcane Chambers. I'll be working on the next 2 maps soon, as I've finished this month's DotMM map early, so maybe I'll catch up to your players! My rig isn't powerful enough to go to much larger resolutions for the bigger maps (I've been doing DotMM ones as well, and those are HUGE even at 35px/sq) and this has worked out better for me =D I have to add finishing touches to under the villa map, but I've been distracted making some halloween maps for my Patreon peeps. Running it in foundry VTT; great way of doing it with the huge maps. The game is an action roguelike game that is well worth the small $4. Log In / Sign Up; DOTMM Pre-Made Module - Map Fully Revealed for One Player . Log In / Sign Up; Advertise on Reddit; Shop Collectible Avatars; Get the Reddit app Scan this QR code to download the app now. 99 price tag. They are presented in reverse chronological order, starting with the most recent maps and then proceeding ♦ Invitation to our discord server where you can ask questions, get previews of maps and get invitations for testing my Foundry releases! ♦ Early access to maps ♦ Access to the Compendium and nifty . Like the title these maps are insanely enormous and almost too big. New comments cannot be posted. Skull Island. forgotten-adventures. Things are in a state where they You can find an awesome collection of maps in the stickied Megathread. I'm actually using higher rez maps I've found in the sub reddit. I This is the first part of my Level 12 maps - the rest of the level will be available soon. VeX's Expanded DotMM, Level 7 (Fantasy Grounds) || Levels 6-10 [FG BUNDLE] || Complete Bundle. Now I'm running it again I also include Keyed DM Overlays in my files that are transparent numbered references to the source adventure books to make it easy to use my maps. Basically I have read the book a few times pull all the info I can out of it, compile it (including monster stat blocks if I can though that is a last step process) and mark up the maps to know what is in each room and subsequent to help with descriptions (i. Check out the weekly megathread for discussions and requests! At the minute I'm in the start of importing my maps from roll20 to foundry. 9. All props to the artist, but I would love to find, specifically, You're likely doing much more effort than you need drawing the maps. I don’t expect them to explore or experience the whole levels, Speaking of maps, search the maps on reddit. But, my process was splitting the maps up so there were less lights, walls, tokens etc to process for each player, thus less bandwidth and more benefits. DoTMM is not a meat grinder by any means, but played well and with the companion it will kill someone. It works well. The tremendous amount of walls in these levels is bogging down our server and client PCs. A place for Dungeon Masters running the D&D 5th Edition campaign This map is in fact three maps: the first, second and third floor of The Yawning Portal. Log In / Sign Up; Advertise on Reddit; Shop Collectible Avatars; Get the Reddit app DOTMM Maps and Foundry Welcome to /r/SkyrimMods! We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Find local businesses, view maps and get driving directions in Google Maps. So we're gonna start a DotMM campaign but we dont have a mat big enough to draw a whole level so we were wondering if the Maps and Misc pack are maps View community ranking In the Top 1% of largest communities on Reddit. A place for Dungeon Masters running the D&D 5th Edition campaign Dungeon of the Mad Mage. 9K subscribers in the DungeonoftheMadMage community. Skip to main content. New I know the harry potter tourneys locations are secular and dont really conflict with the maps but hadnt Updated rooms, new rooms, a new level, 27 maps, 32 NPCs, 3 artifacts, 2 new monsters, and more! Deep into the Realms largest mass grave, the Mad Wizard will hear your screams as Find local businesses, view maps and get driving directions in Google Maps. SUBREDDIT Restricted- ACCESS REQUESTS WILL NOT BE APPROVED. r/Maps A chip A close button. I have two suggestions 1 - Include the actual level from DotMM so they are easier to find after they've been downloaded. Two dots within the same cluster are usually close to each other if multiple users frequently leave comments on both subreddits. I made a map of the Cogs! Using the top-down map of Sharn, I made a map of the city's industrial underbelly that presents each of the three districts as having unique geography: branching lava rivers in Ashblack, magma lakes in Blackbones, and The tool does all the hard parts of map drawing, just takes a bit of time. Having said that, maps for various locations in Skullport would be especially cool for DotMM. Maps are really good. I use Foundry for my DotMM run, and we play online, which is very helpful for this module in particular. The maps I have are too small, and the time it takes to draw out the maps in real scale is distracting the group. The other dotmm map maker clawless is on like lvl 17 I think. com Open. We had a few performance issues with the old lighting 51 votes, 14 comments. This is map talk folks, keep the other stuff for other posts please. DotMM maps are MUCH smaller than the previous versions of Undermountain. Having read a few descriptions the first floor seemed like a very cozy place to have a drink and a meal and watch adventurers being lowered into the well. Basically I have read the book a few times pull all the info I can out of it, compile it (including monster stat blocks if I can though that is a last step process) and mark up the maps to know what is in each room and subsequent to help with I made a map of the Cogs! Using the top-down map of Sharn, I made a map of the city's industrial underbelly that presents each of the three districts as having unique geography: branching lava rivers in Ashblack, magma lakes in Next is the map. Get app Get the Reddit app Log In Log in to Reddit. By request, here are the maps I used. Tutorials describing map creating tips and tricks are also welcome. 2 - The maps look a bit dark--especially the level 1 one. Two treasure parcels. If you have the means to do this then you can do what I do. In that case you might have a use for the map of the second floor I posted a few weeks ago too. Part of the fun of dungeon crawls is exploring the dungon, and that's hard to do without maps. HELP Hi all I've started a whole new DOTMM Roll 20 game and if the issue comes up again, I will troubleshoot using these and hit the thread back if any work I don’t know if they line up with the exact map in DotMM but it’s probably got a lot of inspiration you could use. Btw, fwiw, I had Halaster shut down the portal network once it was clear The first time I ran DOTMM, I edited out about 70% of the module so that I could ensure the players completed a level every session, because that was our goal. I'm only now starting to get into VTT playing and it's a shame to see that these modules of DotMM don't have a lot to offer with the maps. If you like my work and want to I made a map of the Cogs! Using the top-down map of Sharn, I made a map of the city's industrial underbelly that presents each of the three districts as having unique geography: branching You can run it as you like! Each chapter has suggestions for what happens in the "aftermath" which generally says what happens to monsters if the level is cleared out. Ah. You can get all the map Congratulations! Completing the Companion is quite the achievement, so you should feel proud of yourself for toughing it out. Level 8 - Slitherswamp. Check out the weekly megathread for discussions and requests! I was going to make the same comment. I do like that there are hints of an upstairs, although I wasn't able to find an upper level map anywhere. I've used owlbear and think it's great for small maps, but I'm not sure it can cope with big DoTMM maps. They can be as simple as a single room or as complex as a vast underground dungeon. New I know the harry potter tourneys locations are secular and dont really conflict with the maps but hadnt paid super close attention as i glimpsed through the other 113K subscribers in the Roll20 community. (Note, all my DotMM maps are FREE and do not require subscribing!!) If you want to leave a tip for my work, here's Ah. There's months worth of sheer brilliant content in there, it's amazing the quality of incredible content the community has generated over the years. When excavated - I used the awesome map created by EtchedInEldritch to represent the temple. Be sure to thoroughly browse the patreon pages of some of these creators, as they I got around this by making the following changes to the map: I directly connected 5c to the tunnel to 18 and decided that if the players investigated area 5 first, T'rissa would be departing back It may have been due to how you set up the lighting combined with the size of the maps. hi. The Regions of Undermountain, Lvl 1. Level 9 – Dweomercore. I made a map of the Cogs! Using the top-down map of Sharn, I made a map of the city's industrial underbelly that presents each of the three districts as having unique geography: branching lava rivers in Ashblack, magma lakes in Blackbones, and I am a DM running Dungeon of the Mad Mage for my players. Log In / Sign Up; How are you doing secret doors in DOTMM . A magical crystal embedded at the top of a hollowed-out stalagmite gives this level its name and is home to the lich Ezzat. Those maps are pretty big, and the dynamic lighting code adds a lot of overhead to the transmission 221K subscribers in the battlemaps community. Find my other DotMM maps on my Patreon! Is there a high quality digital version of undermountain available for VTT use? I have the pdf maps and a bunch of pictures of the poster maps but none of those really work with vtt grids or they reveal too much info to players. Level 3 This meant I could still use the current map on Roll20. The Core Rooms (DotMM): Northeastern part of the map, labeled above in White. The DotMM maps in the official module are perfectly adequate and already (mostly other than a couple errors here and there) ready for dynamic lighting and line of sight use, but definitely don’t fully leverage what they could if they were drawn from the ground This is also the first map I ended up doubling in size before working on it. The monsters/party will have basic knowledge and maps of each level, the goal would be to spend about an hour per level. Created these for my ongoing Rappan Athuk Any good Brutal Doom maps that aren't maps of chaos? DEFINITELY try back to saturn x (hurt me plenty (easier) is the way to go, still plenty tough). I highly recommend the DotMM Companions from DMsGuild. Maps for DotMM . I'm running DotMM and it seems fine so far (on floor 6, prepped to floor 8). I'm stoked to get to run players through this with some players I have been DMing New map is ready for release! Lotsa water currents in this one and a healthy mix of caves and dungeon, showcasing some of Forgotten Adventure's new wares. We are all excited about playing through a classic dungeon crawl, but I have come into a Another option for maps that I've found is Tych Maps - they don't have a complete set yet (are actively working through the campaign - but they seem to release frequently so I'm guessing would stay ahead of your group unless you're playing like 10 hrs a week) but have amazing looking maps! They use a 5 ft grid cell and have so much detail in them. I thought they were 100% a style choice for DOtMM, but was really disappointed when Avernus and RftLW had them too. When another map author beat me to posting all the redone mad mage maps, so I stopped making them for others. Local DM literally has just taken the map pack, and just handed it to the players. Normally, clearing Battle maps are an essential part of many tabletop RPGs. If you wish to post multiple maps you can use Reddit's gallery feature to post them together, or pace your posts out. We all know the maps and the enemies are the same however, the pcs and the dm are different and different interactions have different results. I made some maps from the first level (second started), but realised I haven't the time to finish the massive work. That lead to quite a bit of problem with memory so I may not be able to continue doing that, but that means there's After a long hiatus of working on these maps, I've finally finished level 19 of the Mad Mage dungeon! This was the first map where I worked with a resolution of 200px per 10ft square, and my poor computer could barely handle the Runestone Caverns. It is also the easiest to find maps for and information on. Does anyone know if there are official, or even third party, battlemaps or dungeon tiles for DotMM? I'd happily spend money to avoid drawing out that many rooms. This is my interpretation of Level 20 from the module, Dungeon of the Mad Mage. Oh, and the Captain of this new precinct is a Dwarf Gunslinger who is now a destined “war prophet” for the Goblins of Undermountain, and the ex-Xanathars with the Rustbone Tribesgoblins I also include Keyed DM Overlays in my files that are transparent numbered references to the source adventure books to make it easy to use my maps. Check out the weekly megathread for discussions and requests! I also include Keyed DM Overlays in my files that are transparent numbered references to the source adventure books to make it easy to use my maps. I had Jarlaxle Baenre hiring an expedition to unearth the place as he was searching for news on his niece Liriel. Created a few versions of the Tabletop map the Wererats on level 2 created using stones. Aw! Well, I recommend following me on Patreon. Or check it out DotMM Companion 12: The Maze Level dmsguild. After far too long, a new DOTMM map! The maps are made in Dungeondraft using default assets, with a handful of hand-drawn assets added in to allow the map to as closely match the source material as possible. You're right about DOTMM on roll20 - the maps are very large, larger than I think what roll20 recommends as the max size. Or check it out in the app stores Check out my other DOTMM maps here: Level 1 – Dungeon Level. I'm thinking that to get to the Xanathar hideout they will have to do levels 1-3 of DOTMM to get to Skullport where the hideout is. r/DungeonoftheMadMage A chip A close button. Level 3 I also include Keyed DM Overlays in my files that are transparent numbered references to the source adventure books to make it easy to use my maps. Beautiful, interesting, and informative maps. Question I have only been doing I am going to be running DotMM, in the New Year. Locked post. e. You can get all the map files on my Patreon for free, Check out my other DOTMM maps here: Level 1 – Dungeon Level. Barebones table & map With clutter Again, this is just dropping the DotMM map into the old school Level 2 'the Storeroom Level' map from way back in the day. I'm happy to say that I have I love your work on the DotMM graphic maps. I've been adding the walls to this map, does it look right to you all? It's quite a slow process to click around every single pillar, etc and I don't know if this is correct. Check out the weekly megathread for discussions and requests! sigrisvaali • DotMM Companion Author • first time making maps for a campaign. However, since this we're all huge nerds here and we're talking about D&D, I can't help but saying that creatures can squeeze into a space that creatures one size smaller than them can fit into (page 192 of the PHB, "Squeezing into a Smaller Space"). The trick Rappan Athuk - Mouth of Doom maps. Reply reply Home; I thought about using this map earlier since it looks so pretty but there are major changes in DotMM that make it difficult. I took one of the old DotMM maps and made branching paths for the routes out of Skullport to level 3. A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign Get the Reddit app Scan this QR code to download the app now. And I've definitely seen that map in my image searches before. It will fit perfectly over Roll20's map! Credits: As usual, credit for assets goes to Forgotten Adventures and Tom Cartos~ as well as some skeletons and stone portals from Dundjinni. I can roll with missing maps on VTT (lots of third parties make them for cheap) but it is really a bummer - the maps and art are a major reason I buy the books in the first place. Reddit iOS Reddit Android Reddit Premium About Reddit Advertise Blog Careers Press. Level 5 – Wyllowwood. Or check it out in Does anyone have a set of DotMM maps that don't have grid 7 and 8. I think I'll add some links to his work on the Resources thread. My players now just are scraping the surface of Trobiand's This map was actually finished up and released on Patreon a couple months ago but never posted on Reddit amongst other stuff I had happening at the time. I made a RPG multi player board manager in order to remotly play RPG with my friend that uses Inkarnate map. My FoundryVTT Landing Page for DotMM! Art Locked post. “I 288K subscribers in the dndmaps community. There is a lot of space covered in the module, but some areas feel really empty and need something to not be a complete waste. Motivations for why they kept going back in to Undermountain had been the weakest part of most backstories so I was excited to try to expand on that for each character (we as players having fun was the main motivator, not character stuff). It Every room in every map is unique, while Tych's (and every other) maps are quite bland in comparison. net). 16 votes, 11 comments. Level 3 DotMM Companion 12: The Maze Level dmsguild. You can get all the map files on my Battle maps are an essential part of many tabletop RPGs. A secret staircase (area X1) gives access to Waterdeep’s sewers", so you could have players access via the sewers if you don't want them to tackle the first 3 levels of The most commonly explored tunnels in all of Undermountain, these are the chambers that lie directly beneath the Yawning Portal. Want to get started making maps but don’t know how to? We got you covered! -I have been pouring over all the great cross section maps from Jru247, the reskinned maps from Deleeta and others, this thread, the demon bas relief pictures and every bit of advice I could find. Ran into a very surprised Zox, who helped them out with maps of the previous few levels (which I used to drag the players into traps, and such), they got to take a rest, DM's and DnD players of reddit, One of my biggest issues with DotMM, as the DM, is the maps. It is session zero next week, and I want to give my players some guidelines for making their characters. Roll20 is an online platform to play Tabletop RPGs /pen & paper games like D&D, Pathfinder, Call of I've been playing the game in person with my group for a while not, but with the quarantine we're moving to Roll20, I got the DotMM module and learned you can't import the Maps/Card Deck add-on or it'll break tokens. I have only had the pleasure of reading the first 3 chapters, plus Skullport, plus Dweomercore’s chapter, but Find the high-res versions on my Patreon as well as most of the maps (Only missing levels 4 and 5, plus Skullport now!). They have done levels 1, 2, 3, 4, Stardock, and Skullport (4 maps, upper, middle, lower and island). Find Levels 6 to 18 on my Patreon! From this map only, I'll be aiming to Congratulations! Completing the Companion is quite the achievement, so you should feel proud of yourself for toughing it out. At most, I'd have the players draw the map, but I'd make sure the player maps match my maps, because geographic misunderstandings happen quite a lot, and I've seen player maps diverge wildly from DM maps. Or check it out in the app stores TOPICS. Check out the weekly megathread for discussions and requests! Been importing maps, but I also like building in Foundry. Our group buy new minis for every character and almost every campaign. Level 3 – Sargauth Level. I also include Keyed DM Overlays in my files that are transparent numbered references to the source adventure books to make it easy to use my maps. Tanor All maps will be released with 5 ft grid cells, for VTTs (in jpg and dd2vtt formats). confused on how to get this map to align properly. Level 10 – Muiral's Gauntlet. For example, the tower of seven woes is described as a giant pillar made from a stalagmite and stalactite merging in the middle and then its hollowed out. If you like my work and want to Find local businesses, view maps and get driving directions in Google Maps. Here's a link to the maps section. I'd be happy to share them if anybody is You can just buy the maps and rune cards for DotMM on Roll20 for 20 bucks instead of buying the whole book again. So I'll make sure lights and walls are all set correctly, Welcome to Handouts - I made several roll20 maps for the "winter" version of Wyllowwood described in the "Wyllow's chase" section of the companion. A place for Dungeon Masters running the D&D 5th Edition campaign 221K subscribers in the battlemaps community. 6K subscribers in the DungeonoftheMadMage community. Hopefully, someone much more artistic than me, will do something more creative with this as a starting point. I’m planning to do the same when I eventually run Running DotMM just fine. Expand user menu Open settings menu. Amazing to see the two maps overlaid and how much larger the original map was. If you like my work and want to support my content, please consider becoming a Patron. Hello everyone, I'm about to start reading the book and this question came to my mind: How does the module hold in a post Tasha's 5e, with the power creep that came with the years and th Posted by u/khloc - 25 votes and 24 comments Reddit iOS Reddit Android Reddit Premium About Reddit Grotto of the Netherese (DotMM Companion) (25x30) (200px grid) My interpretation of the grotto. Running dungeon of the mad mage and found some maps from the DotMM reddit. Fantasy Grounds Unity is my VTT of choice for supported RPGs and I’ve been doing DotMM on it for awhile now. I've already played these: Scythe 2 Maps of Chaos Whispers of Satan Epic 2. That said, there are more levels, and DotMM essentially breaks apart the earlier versions into more manageable "pieces". I This website shows a map of reddit. Things are in a state where they are going to have to find the way back to the dungeon from Skullport on their own and they have no guides or allies to help them find their way. Level 7 – Maddgoths Castle. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, Battle maps are an essential part of many tabletop RPGs. For the best experience, we recommend I wanted to see where DotMM actually went under Waterdeep, so created this map and tried to keep all the layers at a consistent scale. As the initial map was simply laid out on a B&W grid, this bring a colorful, lit and immersive environment to folks playing on VTT's or potentially wanting to print something out to review. Most important, however, is that I found amazing maps for use in Roll20. Weekly DotMM Discussion: Level 13 and they hopped into a gate up on level 6. When they come back to do the rest of DH (Remix) in Waterdeep the Mad Mage will haunt them to the point they will want to go back and do the rest (along with some of the other quests in DOTMM to get them down there). Does anyone have any recommendations on what to tell them? Any classes or races that are better to use, or should be left out of their consideration? My players were already character Level 9 (doing DotMM level 7) when I gave them the option of drawing a secret from the deck. As part of the quest he added to this level, the party has to go to a grotto where there is This post is regarding map management for big ass maps, but not regarding compendiums or sidebar management etc to speed up a game. Share Sort an handout with the "Cross-section map of Undermountain" (floor 1, area 37) As part of the protests related to reddit API changes we are Again, this is just dropping the DotMM map into the old school Level 2 'the Storeroom Level' map from way back in the day. Haha, I totally get being done with working on such a huge map :). This map was designed to fit seamlessly over Roll20's version, so you can reuse the dynamic lighting lines and enemy positions! Alright, this one's been a pain in the *ass* and I'm not entirely happy with it but I need to keep moving forward. Thought I'd share for those that might find them useful. (disclaimer: I am not sure of the copyright status of these. Each dot is a subreddit. ) First, for Dweomercore itself, and the rest of Undermountain proper, I use the maps from this set: DotMM Graphic Maps (complete!) DotMM maps are so bland. 50 votes, 12 comments. I found them via google search. Get the Reddit app Scan this QR code to download the app now. It didn't feel up to scale or to represent a forest very well. I have only had the pleasure of reading the first 3 chapters, plus You can get the full Waterdeep Dragon Heist map set, including maps for all 4 seasons and the villain lairs on my Patreon. Not to mention that, as I understand it at least, a lot of those "bigger" Undermountain maps had a lot of "fill in the blank" rooms. Check out the weekly megathread for discussions and requests! Get app Get the Reddit app Log In Log in to Reddit. Some are great ideas for others to try or to avoid. net and have that on one layer, then on a second layer I spray over the whole You can use a VTT while in person, just throw it up on the TV. Handouts - I made several roll20 maps for the "winter" version of Wyllowwood described in the "Wyllow's chase" section of the companion. That's what I do for all my campaigns now. While I'm not the first to do so I've been slowly re-mapping the levels with tilesets so we have something other than black n So here I’m collecting all my maps so you don’t have to dig through the whole archive of blog posts to find them. In the original DotMM module this is a But looking at older maps of undermountain that seems not like a great approach. Skullport - The Dredge - DOTMM Map [160x94] upvotes Technical: This map is 55x75 squares (10ft) or 3850x5250px. Took a bit to get things to line up, since there's a few 10ft shifts, but eventually things worked out. Share Sort an handout with the "Cross-section map of Undermountain" (floor 1, area 37) As part of the protests related to reddit API changes we are Reddit iOS Reddit Android Reddit Premium About Reddit Advertise Blog Careers Press. In DoIP, there are maps, both ones that you get in the physical book and modified ones that you can show to players without giving away secrets (like hidden doors, etc). Reply reply This is Reddit's home for Computer Role Playing Games, better known as the CRPG subgenre! CRPGs are Get app Get the Reddit app Log In Log in to Reddit. Just because we could see the maps, Hello there! I've been DMing DoTMM for well over a year now and started incorporating the Companion since level 5. I’ve homebrewed a few shenanigan-laden encounters/NPC relationships to meld DH to DotMM so that they can work for the Waterdeep City Watch and still run Lif Yer Spirits in the North Ward. All the maps are the exact dimensions of the official roll20 maps. I remember going through undermountain as a teenager in the 90's and it's sort of nostalgic DM'ing it now for my same friends pretty much :) I must say although I enjoyed the Wyllowood level I hated the map. Nine (eight rotational variations of 1 map) colorful battlemaps made with professional-made art assets from 2-Minute Table Top Six new combat encounters (eight copies of the rotational map variants) Three new NPCs with tokens. Here's a small selection of the WDH maps before I dive into So lately I've been working on maps for Dungeon of the mad mage using Dungeon Painter Studio for my group I'm running through WD:DotMM I've been putting in a lot of time, as many of us I also include Keyed DM Overlays in my files that are transparent numbered references to the source adventure books to make it easy to use my maps. Does anyone know how large i would I've been hooked on sigrisvaali's excellent DotMM companion booklets, and so far the one that I've gotten the most use out of is the Skullport supplement. Swim up the throat to enter. smells, ambience etc) All in all DotMM too a very very long time to compile. Walls in level 20, DotMM. zips with the collected maps for each All maps are put together by me, BUT almost all credit goes to the wonderful asset creators listed below! Gabriel Pickard, David Hemenway, David North, Devin Night! From Dundjinni: Fluxx, DevilDan, r-kelleg and The Sim Reddit Map is an open-source tool that lets you navigate Reddit data by displaying clusters of communities with overlapping community members. While I personally did not have any problems with it and my group, I know at least 2 other DMs that had significant performance issues with dynamic lighting effects for that module. Would gladly try to downgrade them to the fantasygrounds resolution (I own Four of them appear on the north side of Skullport on the reddit map, and cross-referencing the reddit map with DotMM map #25 (page 307), we can match those four to the Shadow Pass, Beggar's Rest Pass, Taglath's Gap Found a person on Reddit (u/deleeta87) who is making color maps for DotMM. Hey all! My group recently picked DotMM over ToA as their continuation campaign after LmoP (they're a little past halfway through currently). Level 6 – Lost Level. There's a free enhanced map pack available through CyrensMaps too. Level 4 – Twisted Caverns. Im new to DOTMM and am only 1 week into the actual dungeon, and i have hit a snag. So right now I'm getting back into classic DOOM and was wondering what some of the best map packs there are. Gaming. There is a gate map with the companion on DMs Guild but I hated how all the lines crossed and I was pretty sure a simpler/cleaner map could be made. Be prepared to improvise/homebrew a lot. Both simple hand drawn and extravagantly artistic battle maps are welcome here. My players are in deep and never went to Skullport. The biggest difference, of course, is the size of the maps. I'd be happy to share them if anybody is interested, just DM me. We have restricted the subreddit until Battle maps are an essential part of many tabletop RPGs. Both simple hand drawn and extravagantly All maps will be released with 5 ft grid cells, for VTTs (in jpg and dd2vtt formats). DotMM Graphic Maps (complete!) Some of you may remember that a while back I had set out on a mission to create graphic maps for each level of Undermountain. If you like my work and want to DotMM maps are so bland. com/r/DungeonoftheMadMage, they have a ton of really well done maps of each level that you can overlay on the Map layer on Roll20. -I also took a picture of the map for this level and did similarly what Adam Kobel did for his Roll20 play of this module and live streamed to Twitch/YouTube. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. are there any problems that you can point out? r/mattcolville Reddit . I've begun on a giant, incredibly detailed map of the lower floor with interiors for every building, but my players caught up to my preparations so I had to abandon it. for the maps being boring, I subscribed to someone's patreon (i'll try and grab the link) and they have made the maps and added all the features, colours etc, rather than it being boring black and white with 0 detail. But I've also linked to someone who's made the first 6 levels for use on roll20. It feels like it was built to work with BD Absolutely epic selection of maps. This map is in fact three maps: the first, second and third floor of The Yawning Portal. qmxkszseurwqmlcxpkkipmvtzyafphgepzbcpjzsjqvwzqbjxqklz